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Witch Forest

Project I made for school, first environment I got to fully build.
The assignement was to make a nature environment where the player has to choose between two path.
My goal here was to make several stylized assets to fill my level.
I focused on having a coherent universe and qualitative assets.
It took me 3 weeks to do it, while also working on other projects.
The base reference I had was the pumpkin house concept from Johanna Rupprecht, I then searched for concepts that could work in this universe.

I learned how to optimize my time, make foliage (and make it move in UE) and it was the first time I used Marmoset Toolbag for my assets renders.

Player's spawning path

Player's spawning path

Bridge path

Bridge path

House path

House path

BreakDown video I made for school

Stone Altar

Stone Altar

Stone Altar maps

Stone Altar maps

Stone Altar turn

Pumpkin house

Pumpkin house

Pumpkin house turn

Pumpkin house 3D viewport

Rocks and plants

Rocks and plants

Rocks and plants wireframe

Rocks and plants wireframe

Trees

Trees

Trees wireframe

Trees wireframe

Small props

Small props

Small props Wireframe

Small props Wireframe

Bigger props

Bigger props

Bigger props wireframe

Bigger props wireframe

Concepts credits

Concepts credits