Project I made for school, first environment I got to fully build.
The assignement was to make a nature environment where the player has to choose between two path.
My goal here was to make several stylized assets to fill my level.
I focused on having a coherent universe and qualitative assets.
It took me 3 weeks to do it, while also working on other projects.
The base reference I had was the pumpkin house concept from Johanna Rupprecht, I then searched for concepts that could work in this universe.
I learned how to optimize my time, make foliage (and make it move in UE) and it was the first time I used Marmoset Toolbag for my assets renders.
BreakDown video I made for school
Stone Altar turn
Pumpkin house turn
Pumpkin house 3D viewport